DXBomns

  1. About DXBomns
  2. Features
  3. Development Status
  4. Download
  5. Screen Shots
  6. Documentation
  7. News & Changelog
  8. On the Author

About DXBomns

DXBomns, in essence, is just a massivly improved, fully-featured Win32/DirectX Bomns game.

It probably took me about two or three years to make this game (pathetic, right?). I kept starting the project, getting distracted, forgetting what I was doing, disliking the existing code structure, and scrapping it. Once I actually got serious about it, though, I ended up programming the whole thing in about three weeks (maybe a couple hours each day on average). And I haven't really touched it since I released the source.


Features


Development Status

No longer being actively developed. This means, if I find bugs I will fix them, but for now I'm done with it. Sometime in the future I may pick it back up, though.


Download

Latest Version: v1.1.8.0 (2002 Mar. 29)

Older Versions


Screen Shots

DXBomns screen shot 01 DXBomns screen shot 02 DXBomns screen shot 03
DXBomns in action level editor options editor

Documentation

Too lazy--it's self-explanatory anyway. Just play the game.

Released under the terms of the GNU GPL, even though it may not seem like it from the source. I guess you're actually free to use either the license I give you in the distribution, or the GPL. Whatevs.


News & Changelog

2005 Mar. 14: v1.1.8.0


On the Author

My name is Charles Lindsay. I can be reached most easily via email: charles [at] chaoslizard [dot] org. I've written many other Bomns games, all of which are available at the Project Bomns homepage: http://bomns.sourceforge.net/. I have a slew of other games and programs available for download at the Chaos Lizard Creations homepage: http://chaoslizard.sourceforge.net/.


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Copyright © 2005 Charles Lindsay.